N64 Texture Packs9/10/2021
Soon I will add images so that they can see how the packs look even if only in the folder of Drive since for some reason I have problems when adding thumbnails in the post.
N64 Texture Packs Download And ReFinally I want to clarify that I am not the creator of these pack I just take the time to download and re-upload (with a lower weight) to my own Drive account so all rights are of their original authors.As for the patches and the tools, I do not know if theyre allowed, so well see what Paul or Francisco says.Take this opportunity to mention that I uploaded the pack Ocarina Community V7 with less weight, still missing textures to add but it will be in a small update.![]() You can post tools that are freeware or shareware, but avoid posting anything that is copyrighted material that you do not have permission to distribute. ![]() BLOCK Stop Forum Spam Posting illegal or offensive content may result in banning or prosecution. As for the SSAO I still would like to get it to work because I cannot use the latest GlideN64 because it wont load the textures Ive done for Ocarina of Time, instead it will simply crash the emulator. This pack will only load the textures for the current room and will dramatically reduce memory use compared to PNG or HTC at the cost of potentially stuttering when new areas are loaded (check use file storage instead of memory cache to use this option, place the HTS file in project64 2.3pluginGFXcache): HTS Download -or- The PNG version is not compatible with official Project64 builds anymore, takes far longer to load, and is only here as a last resort in case a user wants to create their own HTSHTC cache: PNG Download A third format, HTC, is technically the fastest and easiest to use but it exceeds Project64s 4GB memory limit and cannot be used until Project64 gets a 64-bit version, so this option has been removed for now. This is a new GlideN64 texture pack Im working on with the goal of faithfully updating the original game to serve as an alternative to Majoras Mask 3D for those who prefer the old gameplay (I plan to port it to MM3D as well once the 64 version is done). Character textures and model edits- Ill attempt to do some model editing to increase poly counts and remap the textures to allow for more detail. Im not sure whether it will be possible to do anything drastic, but hopefully Ill be able to improve the main character models. Second pass- Once every texture and character been addressed, Ill go through the game again and replace any textures that I feel could be improved (pretty much everything recognizable as a photo is likely to be replaced and hand drawn) The screenshots above were using ReShade in order to add ( subtle ) new lighting effects to the game; this enhances the visuals but comes with a few compromises like reduced performance and occasional glitching. My ReShade configuration is included with the pack if you want to use it. Thanks for looking, and be sure to let me know what you think. Just have some questions like would you ever upload a version without texture size being reduced, and how did you get your shaders to work Are you using Poject64 with GlideN64, when I use AO and disabling Frame Buffer my screen all turns black and there will be a tiny box on the upper left screen. All Id have to do for a full resolution version is export the images again, but there wouldnt be a benefit unless you had a 4k monitor. I downscaled the textures in the first place to avoid the moire patterns and graininess that occur when the textures are too detailed for the screen resolution. Murray and nadel textbook of respiratory medicine 6th edition pdf free downloadIm using a 1080p screen, and in this case higher resolutions would actually look worse. When the pack is done I do intend to put a full resolution version up, though. For ambient occlusion, I just opened Reshade and under game selected my project64.exe and chose the openGL radio button underneath, then went through the tutorial that launched with the emulator and that was it. If youre using the current versions of P64 (2.3.2) and GlideN64 (2.0), are you sure you selected openGL, and does reshade work otherwise It wont really matter for the time being anyway, since gonetz said that the next version of GlideN64 wont allow depth buffer access when framebuffer emulation is disabled, meaning the effect wont work anymore. He did say it would be easily possible to restore depth buffer access as an option that could be enabled even when framebuffer emulation is active, which would be really great. Im done with the outdoor areas of Clock Town and am now finishing up the shop interiors, some of which are already done. Here are some shots of the signs and posters around town (it was hard to figure out what the lottery poster was supposed to even be). Ive also noticed some odd issues with a dirt texture but I think it may be an issue with GlideN64 or because I was using other textures along with your pack this could be the issue. I hope you continue, seems that most of the MM projects have fizzled before reaching completion. A few tips, you can use dupeGuru to remove any dupes from the pack, just filter by filename and it will show you matching CRCs. ![]() I ran it on the demo and got it down to 94MB I recommend anyone making a pack to use it. To run it recursively on windows, use this command (be sure to back up your textures first).
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